Over the years, I've done a lot of technical writing. I've written or co-written four books on 3D graphics and virtual reality:
I've also written articles for VR News, VR World, VR Special Report, VRML Developers Journal, CyberEdge Journal, VRMLSite, Real Time Graphics, Iris Universe, IEEE Spectrum, Computer Graphics and Applications, and Computer Graphics World. I frequently do technical review on articles for IEEE Spectrum.